((Hey guys, just a little housekeeping here. There are now two dice rollers on the page, but the official D&D dice roller is at the bottom. I tried moving it to the top but it just doesn't work, and it doesn't really fit in the sidebar too well. I've left it at the bottom, but I also added a different die roller to the sidebar. You have to scroll over to view the results. I'm going to leave both on the page for now, and you'll have to tell me which one you like better as we get into this gaming, and I'll remove the one that doesn't work as well.
Thanks!))
((EDIT 11/19/08 22:21 : So I'm dropping Dice Monkey. It's got some kind of Java error that causes Internet Explorer 6 -- the one I use at work -- to completely crash. Unless they fix the gadget at some point we're gonna have to rely on the official D&D one.))
Showing posts with label mechanics. Show all posts
Showing posts with label mechanics. Show all posts
Monday, November 17, 2008
Friday, October 24, 2008
Blog Gaming
I'm posting here an excerpt of my original treatise on blog-based gaming (http://base10.yuloria.net):
"The way this will work is relatively simple, at least in theory. The Game Master (that’s me) will post articles here on the blog about the current in-game situation, in a category known as ‘The Game’. Pertinent technical or out-of-character information will be posted in the ‘OOC’ category, and enclosed in double parethesis ((like this)). Both will be available publicly, so that viewers can follow the game if they like. The players (who will be registered users, and they will be the ONLY registered users) will login and post their actions in comments on the article. Each player will respond in turn, building on the action of the person who posted before them, until the round is complete.
There will not be initiative per se; instead, the characters will act in whatever order their player happens to respond. This is one of the changes that must be made in order to make this work. In essence, the first player to respond is the first character to act.
This way, non-players can watch and see what’s going on, but cannot influence the game itself. Only the players will be able to post comments as character actions, or can post necessary out-of-character discussions in separate comments enclosed in double parentheses ((like this)).
The GM will then post the results of the character’s actions in the next article, and advance the story. Once again, the players will respond in comments, and the game shall continue thusly.
I've omitted the parts that don't apply to this particular instance. This time, I'm going to have the players post any necessary die rolls. One thing I'm going to have everyone do is that, during combat, I'll have you roll both attack and damage and post them in your action comment. That way, if you score a hit I can immediately apply the damage without needing to go back to you for a damage roll, and if you miss I can just disregard the damage roll. That will help things flow more nicely, I think, and still allow the players to be involved via rolling dice.
I think I can plan to post at least three times a week; if we have everyone responding faster than that, we'll try to pick up the pace!
"The way this will work is relatively simple, at least in theory. The Game Master (that’s me) will post articles here on the blog about the current in-game situation, in a category known as ‘The Game’. Pertinent technical or out-of-character information will be posted in the ‘OOC’ category, and enclosed in double parethesis ((like this)). Both will be available publicly, so that viewers can follow the game if they like. The players (who will be registered users, and they will be the ONLY registered users) will login and post their actions in comments on the article. Each player will respond in turn, building on the action of the person who posted before them, until the round is complete.
There will not be initiative per se; instead, the characters will act in whatever order their player happens to respond. This is one of the changes that must be made in order to make this work. In essence, the first player to respond is the first character to act.
This way, non-players can watch and see what’s going on, but cannot influence the game itself. Only the players will be able to post comments as character actions, or can post necessary out-of-character discussions in separate comments enclosed in double parentheses ((like this)).
The GM will then post the results of the character’s actions in the next article, and advance the story. Once again, the players will respond in comments, and the game shall continue thusly.
I've omitted the parts that don't apply to this particular instance. This time, I'm going to have the players post any necessary die rolls. One thing I'm going to have everyone do is that, during combat, I'll have you roll both attack and damage and post them in your action comment. That way, if you score a hit I can immediately apply the damage without needing to go back to you for a damage roll, and if you miss I can just disregard the damage roll. That will help things flow more nicely, I think, and still allow the players to be involved via rolling dice.
I think I can plan to post at least three times a week; if we have everyone responding faster than that, we'll try to pick up the pace!
Subscribe to:
Posts (Atom)