Thursday, November 20, 2008

Prologue: An Unseen Enemy -- Part 2

Jaegle rushes to the body of the fallen man. There are three crossbow bolts lodged in the very expensive silk clothing that the man is wearing, and they are buried almost all the way to the feathers. The man is not breathing, and the pool of blood is spreading rapidly beneath him. A quick look-over of the fallen man indicates that he is human, middle-aged and appears to be very rich, but there is no money or even empty pouches that might have held some cash anywhere on him. He is definitely high-class, which is peculiar -- that brand of folk don't often come to harbor areas of cities. He is not carrying any weapons. The trajectory of the bolts indicates to Jaegle that they came from behind the three of you, but none of you heard the twang of a crossbow, nor did you hear the bolts go past you.

The alley is a dead-end only about fifty yards further in, past the fallen man. There are ladders that go to the roof on both sides of the alley, but they are wooden and look like they've been there for many years. Narimar, you'd probably be concerned about their weight-bearing ability. The halfling could probably scale them without a problem, but you and the druid might have trouble.

The sound of armored feet is growing louder.

((DM SPEAK: Everyone give me a Listen check to determine how many guards are on the way. Also, Jaegle, roll a Spot check and a second Listen check for me due to your position in the alley. Please post the results of these rolls in your next action comment as SPOT: -Result- or LISTEN: -Result- You can go ahead and factor in your modifiers yourselves and just post the final result of the check in your action.))

Monday, November 17, 2008

((Mechanics: Dice))

((Hey guys, just a little housekeeping here. There are now two dice rollers on the page, but the official D&D dice roller is at the bottom. I tried moving it to the top but it just doesn't work, and it doesn't really fit in the sidebar too well. I've left it at the bottom, but I also added a different die roller to the sidebar. You have to scroll over to view the results. I'm going to leave both on the page for now, and you'll have to tell me which one you like better as we get into this gaming, and I'll remove the one that doesn't work as well.

Thanks!))

((EDIT 11/19/08 22:21 : So I'm dropping Dice Monkey. It's got some kind of Java error that causes Internet Explorer 6 -- the one I use at work -- to completely crash. Unless they fix the gadget at some point we're gonna have to rely on the official D&D one.))

Prologue: An Unseen Enemy - Part 1

As you turn to face the alley behind you, the problem is immediately apparent. Deep in the shadowed part of the narrow street, a figure dressed in resplendent red and white has collapsed to the ground, a pool of blood spreading beneath him.

Three short crossbow bolts protrude from his back, the feathered ends standing straight up in the air. He is collapsed in the alley facing away from you, and in fact, it looks as though somehow, the bolts would have come from the direction in which you are standing.

A concerned citizen raises the cry, 'Guards!' and the populace begins milling around the end of the alley where you are standing. There are shouts of 'It was them!', and 'That damn Samhadi must have done it!'

The music of the elven bard has stopped, and a quick glance about you reveals that he is nowhere to be found.

The clanking sound of armored guards is fast approaching.

Thursday, November 6, 2008

Introduction

The city of Kirstar is extremely busy. The sun has just risen over the horizon on the third day of winter, in the 451st year since the fall of the great Empire. The morning is seasonally comfortable, the first frost yet to set in.

In the harbor district of the city, great ships with their vast sails sit comfortably in the water, the water too choppy from the winds for anyone to set sail. There is a bit of a chill on the wind, and everyone is beginning to hunker down and start the long wait until the spring thaw comes to the southernmost portion of Yuloria.

Merchants and traders are beginning to fill the streets of the harbor, hawking their wares to the sailors who are stranded here until the winds die down. Many of those sailors are eager to return to the mainland, to where it is considerably warmer and less rain falls, and tensions are beginning to run high between the locals and the foreigners.

Narimar, Keik and Jaegle are spending the day in the harbor. There is a new ship due to come in today, though many fear it will be delayed by the sudden winds, from the elven kingdoms on the mainland, and another due in from the northern port city of Riane, both carrying important supplies and trade goods which are due to leave in a caravan at sunset, heading northward.

The Samhadi rogue, human druid and halfling fighter find themselves standing on the corner of Harbor Street and Long Street a few hours after sunrise. There is an elvish bard playing on the street corner, who is receiving small tips from many of the passerby due to his superb singing voice and fabulous tales of days long gone. Children run laughing and playing through the streets, ducking and weaving amongst the legs of horses and men. The day smells crisp and the salt from the sea is thick in the air. The noise is beginning to rise as merchants shout out to the passing sailors about their wares.

Through the gate to the west lies the trade district; an even livelier place of business and home to many fine establishments. Northward is the center city. Narimar, Keik and Jaegle, you've all arrived by ship only a few days before ((whether from another Yulorian city or from the mainland is up to you)) and you have lodgings established in the center city, at an inn known as the Singing Gull.

A strangled cry emits from an alley behind you.

((This is the only time I'll position your characters for you guys, I promise. We'll add more characters as we get character sheets -- we're still expecting Andy and Matt, and possibly Dave. For now, we'll just go ahead with the game and introduce the others as we go along. The world of Yuloria is yours, guys -- let's get going!)) -- ((This is no longer valid))

((EDIT #1: Okay, we've got three in by Monday night: Narimar (Samhadi Rogue), Keik (Human Druid, now w/killer dog action!) and Jaegle (Halfling Fighter). This is where we're starting, so have at!))